---
title: "Text to GLB"
description: "Convert text to a GLB 3D model with colored letters for web, AR, or Blender/Three.js. Generated locally in the browser; for 3D printing, use Text to STL."
toolId: "text-to-glb"
category: "conversion"
subgroup: "model-generation"
subgroupName: "Text to 3D Model"
url: "https://any3d.cc/en-US/tools/text-to-glb"
markdown: "https://any3d.cc/llm/tools/text-to-glb.md"
---

# Text to GLB

Turn text into colored GLB 3D letters, ready for web and AR displays.

**Category:** 3D Format Conversion Tools (`conversion`)
**Subgroup:** Text to 3D Model (`model-generation`)

**HTML:** https://any3d.cc/en-US/tools/text-to-glb

> Runs entirely in the browser. Files are not uploaded to Any3D servers.

## Overview

Generate 3D text with basic material colors and export it as a single GLB file. The model is ready for Web use, Quick Look / Scene Viewer, and can be imported into Blender or Three.js. For 3D printing, use Text to STL instead.

## Tips

- GLB keeps colors, ideal for display
- Import into Blender or Three.js
- Use Text to STL for physical prints

## About Configuration Options

### Text Input

- **Text** (Default: Any3D.cc): The text content to convert into a 3D model. Multi-line text is supported.
- **Font** (Default: Oswald (Display Bold)): The typeface used to generate the 3D text geometry. Different fonts produce different stroke widths and character shapes.
  - `oswald_bold` — Oswald (Display Bold) (Recommended): Condensed display sans with strong strokes, good for titles and 3D printing.
  - `inter_bold` — Inter (Modern Sans): Neutral modern sans for readable body text and UI-like labels.
  - `cinzel_bold` — Cinzel (Classic Serif): Classic serif for premium badges, plaques, and heritage labels.
  - `robotomono_regular` — Roboto Mono (Engineering): Monospace for dimensions, SKUs, and technical callouts.
  - `notosans_sc` — Noto Sans SC (CJK): Sans covering Simplified Chinese, Japanese, and Korean glyphs.
  - `notosans_arabic` — Noto Sans Arabic: Sans covering Arabic script with print-ready stroke weight.

### Size & Ratio

- **Width (X)** (Default: 30; Range: 5 – 100): The overall width of the text geometry in millimeters.
- **Height (Y)** (Default: 6; Range: 2 – 50): The overall height of the text geometry in millimeters.
- **Depth (Z)** (Default: 3; Range: 0.5 – 20 · step 0.5): The extrusion depth of the text in millimeters. Controls how far the text extends outward.
- **Uniform Size**: Lock all three dimensions to scale proportionally, preserving the aspect ratio.
- **Lock Ratio** (Default: On): Keep the width-to-height ratio fixed when resizing.
  - `on` — On (Recommended)
  - `off` — Off

### Orientation

- **Orientation** (Default: Upright): Choose whether the text stands upright or lies flat for 3D printing.
  - `standing` — Upright (Recommended): Text extends upward from the build plate. Best for nameplates and signs.
  - `lying` — Flat: Text geometry lies flat. Useful for inlay designs and flat badges.

### Position Offset

- **Offset X** (Default: 0; Range: -50 – 50 · step 0.5): Move the text geometry left or right on the X axis.
- **Offset Y** (Default: 0; Range: -20 – 50 · step 0.5): Move the text geometry up or down on the Y axis.
- **Offset Z** (Default: 0; Range: -20 – 20 · step 0.5): Move the text geometry forward or backward on the Z axis.

### Bevel

- **Bevel Thickness** (Default: 0.5; Range: 0 – 3 · step 0.1): Controls how much the edges of the text are rounded. Adds a polished look but increases face count.
- **Bevel Segments** (Default: 3; Range: 1 – 8): The number of segments used to create the bevel curve. More segments produce smoother bevels at the cost of more geometry.

### Base Plate

- **Base Height** (Default: 2; Range: 0.5 – 20 · step 0.5): The thickness of the base plate beneath the text. A thicker base provides more stability and keeps letters attached.
- **Base Padding Width** (Default: 2; Range: 0 – 20 · step 0.5): Extra horizontal margin around the text on the base plate.
- **Base Padding Depth** (Default: 2; Range: 0 – 20 · step 0.5): Extra vertical margin around the text on the base plate.
- **Base Bevel** (Default: Off): Whether to round the edges of the base plate.
  - `off` — Off (Recommended)
  - `on` — On
- **Base Bevel Radius** (Default: 0.3; Range: 0.1 – 3 · step 0.1): The radius of the base plate corner rounding.
- **Base Bevel Segments** (Default: 2; Range: 1 – 8): The number of segments for the base plate bevel curve.

### Colors

- **Text Color** (Default: #3b82f6): The color of the extruded text geometry. For 3MF and GLB, this color is preserved in the output file.
- **Base Color** (Default: #9ca3af): The color of the base plate. Only preserved in 3MF and GLB output formats.

## Format Information

### Output format

- **Extension:** glb
- **Full Name:** GL Transmission Format Binary (glTF 2.0)
- **Type:** 3D Model
- **Format:** GLB
- **Tools:** [Three.js](https://threejs.org), [Babylon.js](https://www.babylonjs.com), [Blender](https://www.blender.org)
- **Open With:** [3D Model Viewer](https://any3d.cc/en-US/tools/3dmodel-viewer), [GLB Viewer](https://any3d.cc/en-US/tools/glb-viewer)
- **Description:** GLB is the binary glTF 2.0 format from Khronos Group, packing meshes, materials, textures, and animations into one file. It is the standard for Web 3D and AR/VR, used by Three.js, Babylon.js, model-viewer, and e-commerce previews for self-contained, reliable distribution.

GLB supports PBR materials, skeletal animations, Draco and Meshopt compression, suitable for web, AR, and cross-software use. However, it loses CAD parametric history when tessellated from STEP or native CAD. For 3D printing, use STL or 3MF as slicers cannot import GLB.
- **Supported Features:**
  - Single self-contained binary file
  - PBR material support (base color, metallic, roughness, normal maps)
  - Skeletal animation, skinning, and morph targets
  - Draco mesh compression and KTX2 texture compression
  - Multi-mesh nodes and scene hierarchy
- **Notes:**
  - Some 3D printing slicers cannot directly import GLB files
  - Not suitable for CAD parametric editing

## How to use

### 1. Enter Your Text

Type the text you want to turn into a 3D model. Multi-line input is supported.

### 2. Customize the Geometry

Choose a font, adjust size, extrusion depth, bevel and an optional base. Colors preview live.

### 3. Download GLB

Download your GLB single-file model ready to use.

## FAQ

### What is the difference between GLB and STL text?

GLB preserves material colors, so it suits screen display, AR, and web viewers. STL contains only geometry information and no color, so it is the better fit for 3D printing.

### Can I use the generated text in AR?

Yes. GLB is the standard format used by iOS Quick Look and Android Scene Viewer, so the exported model opens directly in those AR viewers. It can also be embedded in a web page without any extra conversion.

### Does it include complex textures?

No. The model contains material colors, but it does not include complex texture maps. If you need textures, import the GLB into Blender or another 3D editor and add them there.

### Can one export produce multiple independent objects?

No. This tool extrudes the characters you type into a single 3D text mesh; it is not an AI scene generator and will not create objects from a free-form prompt. For a multi-object scene, generate each part separately and combine them in Blender or another 3D editor.

### Can I make the text follow a curve or arc?

No. Text is generated along a straight baseline, and multi-line text is supported, but curved or arc layouts are not. To get curved typography, generate straight letters first, then bend or arrange them in Blender or another 3D editor.

### How are colors preserved in the GLB?

The text and the base are stored as two separate nodes, each with its own material color. The colors you set are kept in the exported file, so after importing into Blender, Three.js, or another glTF tool, each part can be recolored or re-textured independently.

### Is Any3D completely free?

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

### Are my files uploaded to your servers?

No. Files you select are processed only in your browser on this device, so they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

### Do I need to install software?

No installation required. Any3D is entirely browser-based; just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

### Is there a file size limit?

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.
