Blog
Latest articles on 3D modeling, format conversion tips, and industry insights.
createImageBitmap Unavailable? Troubleshooting by Platform & Environment
When Any3D reports createImageBitmap is unsupported, troubleshoot platform, HTTPS, enterprise policy, and WebView limits for Worker image processing.
OffscreenCanvas Unavailable? Troubleshooting by Platform & Environment
When Any3D reports OffscreenCanvas is unsupported, troubleshoot by platform, hardware acceleration, VPN/intranet, and enterprise WebView limits.
Web Worker Unavailable? Platform Troubleshooting
When Any3D shows Web Worker is unavailable, troubleshoot desktop/mobile platform, HTTPS, VPN/intranet, enterprise CSP, and parental controls.
WebAssembly Not Available? Troubleshoot by Platform and Environment
When Any3D shows WebAssembly unavailable, troubleshoot by platform, VPN/intranet, enterprise policy, and parental controls.
Fix WebGL2 Unavailable: Platform-Specific Troubleshooting for 3D Preview
When Any3D 3D preview fails, troubleshoot WebGL2 by platform, GPU drivers, VPN/intranet, enterprise policy, and parental controls.
Fix WebGPU Unavailable: Troubleshooting by Platform & Environment
When browser WebGPU is unavailable, troubleshoot by Windows/macOS/mobile platform, drivers, VPN, enterprise policies, and parental controls. Any3D previews primarily use WebGL2; WebGPU is optional.
From Blender to Production: An End-to-End Compression Walkthrough
Take a 50MB PBR model through Blender export, vertex compression, KTX2 texture conversion, and engine loading, all the way down to under 5MB. With a full automation script and a series cheat sheet.
Different Platforms, Different Fates: A Compression Selection Guide
Desktop, mobile, VR, Mini Programs—which compression combo should you actually use? This one rolls up the previous four into a decision matrix and an automation script. Just pick along it.
KTX2 in Practice: The Right Way to Do Texture Compression
ETC1S or UASTC? How do you use toktx and gltf-transform? How do you load KTX2 in Three.js / Babylon.js? This one is all copy-pasteable commands and code.
Textures, the Glutton That Eats Your VRAM
Why does a 1.5MB JPG balloon to 87MB in VRAM? What's really wrong with PNG/JPG in the GPU's eyes? And how do GPU-native texture formats, Basis Universal, and KTX2 fit together?
Slimming a Model, Lesson One: The Three Weapons of Vertex Compression
How many bytes does vertex data really take up? Quantization, MeshOpt, Draco—which tool fits which scene? It's not "Draco is best," it's "different scenes, different choices."
Why Are 3D Models So Heavy?
Your GLB file is only 10MB, yet it eats 200MB of VRAM on your phone and crashes. Let's break it down and see where the problem really lies.