GLB to OBJ Converter
Export GLB models to OBJ format for editing in traditional 3D software like Blender, Maya, 3ds Max, and ZBrush. Includes material and texture extraction.
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About This Tool
GLB is optimized for web delivery, but many 3D modeling workflows prefer OBJ for its wide software support and text-based clarity. This converter extracts meshes, materials, and textures from GLB into standard OBJ + MTL + image files for seamless import into modeling and sculpting tools.
Tips
- 1Automatically extract model information
- 2Support mesh optimization and texture embedding
- 3Real-time 3D preview
How to Use
Upload Your GLB
Drag and drop your GLB file or click to browse
Review Model Info & Settings
Check model information and adjust conversion settings
Download OBJ
Click convert and download your OBJ file instantly
Frequently Asked Questions
What files do I get from GLB to OBJ conversion?
You receive an .obj geometry file, an .mtl material definition file, and all extracted texture images (diffuse, normal, etc.) as separate files. The MTL file references the texture images with relative paths.
Are GLB animations preserved in OBJ?
No. OBJ is a static mesh format that does not support animations, skeletons, or skinning. Only the mesh geometry in the default pose, along with materials and textures, will be exported.
What happens to bones and skinning data in GLB?
OBJ does not support skeletal binding or skinning data. Only the static mesh in the default pose is exported. For preserving bones and animations, convert to FBX format instead.
Which software can import the converted OBJ?
OBJ is one of the most universal 3D formats, supported by virtually all 3D software including Blender, Maya, 3ds Max, ZBrush, Cinema 4D, Substance Painter, and many more.
Can Draco-compressed GLB files be converted to OBJ?
Yes. The converter automatically decodes Draco-compressed mesh data and exports it as OBJ. No additional Draco decoding tools are needed — the process is fully automatic.
Will the vertex count increase after conversion?
The conversion itself does not increase vertices. However, if the GLB uses indexed buffers with shared vertices, the OBJ export may show a slight vertex count increase due to differing vertex attributes (e.g., shared vertices with different normals).
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