Coordinate System
DefaultY-up
Determines the 'up' axis of the exported model. Different 3D software uses different conventions. Selecting the wrong system may cause the model to lie on its side.
Convention used by OpenGL, Three.js, and most Web 3D engines. Choose this for models from web or game engines.
Convention used by Blender (default), 3ds Max, and some CAD software. Try this if the model appears sideways.