Reset Pivot Point

Move your model's pivot to the bounding-box center at the origin. Essential for 3D printing, CAD and game engines.

Loading...

Please wait

About This Tool

These tools bake transforms directly into mesh vertices — unlike preview rotation, changes are preserved on export. Upload a model, apply the transform, verify in the 3D preview, then download.

Tips

  • 1Transforms are baked into vertices and reflected in exported files
  • 2Reset Pivot moves the bounding-box center to the origin
  • 3Drop to Ground aligns the lowest point to Y=0 (Three.js Y-up)
  • 4Mirror flips geometry along X, Y or Z and fixes face winding
  • 5Export supports STL, OBJ, GLB, 3MF and PLY

How to Use

1

Upload Model

Drag and drop or browse for your 3D file

2

Apply Transform

Use the sidebar panel to apply the desired operation

3

Preview

Rotate and inspect the result in the 3D viewer

4

Export

Choose output format and download the transformed model

Frequently Asked Questions

Q

Are transforms baked into the exported file?

A

Yes. All operations modify vertex coordinates directly. Preview rotation is for inspection only; exported geometry includes your applied transforms.

Q

Does mirror affect textures?

A

Mirror changes mesh geometry only. Textured models may need UV adjustments in external software after mirroring.

Q

What export formats are supported?

A

STL, OBJ, GLB, 3MF and PLY. Choose the format in the sidebar before downloading.

Support Us