3D Product Showcase Maker

Place camera-facing billboards with custom background and text on your 3D model, choose a camera trajectory, then render a product showcase video — right in your browser. Real-time recording or high-quality path-traced render modes. No upload.

Loading...

Please wait

About This Tool

Upload a 3D model, design a billboard (background color, gradient or image plus custom text), click the model surface to snap it in place, then pick a camera trajectory preset and render a showcase video. Billboards automatically face the camera angle so labels remain clear from any viewpoint. Choose real-time mode for instant video recording, or switch to high-quality path-traced mode for realistic lighting and rendering. Everything runs locally in your browser; no file is ever uploaded.

Tips

  • 1Billboards automatically face the camera angle — great for product labels and annotations
  • 2Background supports solid color, linear gradient, or uploaded image
  • 3Click the model surface to place an anchor; the label connects with a leader line (up, L-bend, or side)
  • 4Camera presets include orbit, arc, dolly zoom, isometric and figure-8
  • 5Real-time mode records instantly; path-traced mode renders higher-quality detailed frames
  • 6Exports standard WebM video, fully browser-side — no upload, no server processing

About Configuration Options

Billboard

Background

DefaultColor

Choose how the billboard background is filled: solid color, linear gradient, or an uploaded image.

Color

A single solid fill color behind the text.

Gradient

Two-color linear gradient with adjustable angle.

Image

Use an uploaded image (PNG/JPG/WebP) as the billboard background.

Background color

Default#135BEC

Fill color when background type is solid color.

Gradient start

Default#135BEC

Start color of the linear gradient.

Gradient end

Default#ffffff

End color of the linear gradient.

Gradient angle

Default

Range0° – 360° · step 5°

Direction of the linear gradient in degrees (0–360).

Opacity

Default1

Range0.1 – 1 · step 0.05

Overall transparency of the billboard background (0.1–1).

Padding

Default28px

Range0px – 64px · step 2px

Inner spacing between the text/content and the billboard edge.

Corner radius

Default16px

Range0px – 64px · step 2px

Roundness of the billboard corners.

Font

Defaultsans-serif

System font family used for billboard text (no web fonts are loaded).

sans-serif
serif
monospace
'Arial', sans-serif
'Georgia', serif
'Courier New', monospace

Font size

Default56px

Range24px – 120px · step 2px

Text size in the panel design space. Changes how large text appears within the card, not world scale.

Text color

Default#ffffff

Color of the label text on the billboard.

Horizontal alignment

DefaultCenter

Horizontal text alignment within the billboard.

Left

Align text to the left.

Center

Center the text horizontally.

Right

Align text to the right.

Font weight

Default600

Thickness of the text (300–800).

300
400
500
600
700
800

Size

Default0.28

Range0.08 – 0.9 · step 0.01

World-space size of a placed billboard relative to the model (independent of font size).

Rotation

Default

Range-180° – 180° · step 5°

In-plane rotation of a selected billboard (degrees).

Leader layout

DefaultUp

How the label connects to the surface anchor. Vertical attaches to the bottom edge; horizontal / L-bend attach to the left or right edge center.

Up

Go straight up from the anchor; the line meets the bottom-center of the billboard.

L-bend

Go up first, then bend outward (obtuse angle). The line meets the left or right edge center of the billboard.

Side

Extend horizontally outward from the anchor; the line meets the left or right edge center of the billboard.

Offset

Default0.25

Range0.05 – 0.8 · step 0.01

Leader length as a fraction of the model radius (for Up and Side layouts).

Up length

Default0.2

Range0.05 – 0.8 · step 0.01

Vertical segment length of an L-bend leader (fraction of model radius).

Side length

Default0.25

Range0.05 – 0.8 · step 0.01

Outward horizontal segment length for L-bend leaders (fraction of model radius).

Direction

DefaultRight

For Side and L-bend layouts: flips the outward direction relative to the model center, and chooses which billboard edge the line attaches to.

Left

Prefer leftward outward direction; the line attaches to the right edge center of the billboard.

Right

Prefer rightward outward direction; the line attaches to the left edge center of the billboard.

Line color

Default#374151

Color of the leader line and dots.

Line width

Default2

Range1 – 8 · step 0.5

Thickness of the leader line in pixels.

Dashed line

Defaultoff

Use a dashed stroke instead of a solid leader line.

End dot

Defaultoff

Show a small dot at the leader end (off by default). The anchor dot is always shown. Leaders are hidden during export.

Vertical alignment

DefaultMiddle

Vertical position of the text block within the billboard. Defaults to middle.

Top

Align text to the top.

Middle

Center text vertically.

Bottom

Align text to the bottom.

Border width

Default0px

Range0px – 24px

Stroke width of the billboard edge in pixels. 0 means no border.

Border color

Default#ffffff

Color of the billboard border (used when border width is greater than 0).

Camera Trajectory

Preset

DefaultOrbit

Camera path template used for preview and video export.

Orbit

Horizontal turntable around the model.

Arc

Vertical sweep over the model.

Dolly Zoom

Push-pull zoom along the view direction.

Isometric

Isometric rotation at about 45° elevation.

Figure-8

Figure-8 path around the model.

Show path

Defaultoff

Draw the camera trajectory curve in the 3D viewport for preview.

Playback

DefaultEnd after one pass

Whether the trajectory repeats or stops after one full pass. Duration is available only in loop mode.

Loop

Repeat the trajectory continuously. Set the cycle length with Duration.

End after one pass

Play the full trajectory once, then stop.

Duration

Default8

Length of one loop cycle in seconds. Shown only when Playback is Loop.

2
3
4
5
6
8
10
12
15
20
25
30

Render & Export

Quality

DefaultStandard

Choose real-time WebGL capture or offline path-traced frames for higher image quality.

Standard

Fast real-time capture. Best for drafts and most exports.

High Quality

Higher image quality with offline path tracing. Much slower per frame.

Resolution

Default1080p

Output quality tier (long-edge pixels). Actual width×height = tier × aspect ratio (e.g. 1080p at 16:9 is 1920×1080).

720p

Long edge 1280 — good for quick drafts.

1080p

Long edge 1920 — standard HD (default).

2K

Long edge 2560 (QHD tier).

4K

Long edge 3840 (UHD tier); slower encode, larger files.

Frame rate

Default30

Frames per second of the exported video (24 / 30 / 60).

24

Cinematic frame rate.

30

Common web video frame rate.

60

Smoother motion, larger file.

Samples per frame

Default64

Path-tracing samples per frame (16–256). Higher values reduce noise but increase render time. Shown only in High Quality mode. Sampling is tiled and yields the main thread during export.

16

Fastest preview.

32

Quick draft.

48

Medium.

64

Default balance.

96

Higher quality.

128

High samples.

160

Higher samples.

192

Very high samples.

224

Near max.

256

Maximum samples, slowest.

Aspect ratio

Default16:9

Output frame aspect ratio. Combined with resolution tier to set pixel width and height.

16:9

Landscape widescreen.

9:16

Portrait / vertical video.

1:1

Square.

4:3

Classic landscape.

Format

DefaultWebM

Video container format. MP4 may fall back to WebM depending on browser support.

WebM

Widely supported in Chromium browsers.

MP4

Prefer H.264 when the browser supports MediaRecorder MP4.

Format Information

Input format

Extension:
Model
Full Name:
3D Model
Type:
3D Model
Format:
Various 3D Formats
Open With:
Windows 3D ViewerBlender
Description:
Supports many 3D formats (GLB, GLTF, OBJ, FBX, STL, etc.). Drag and drop to view.

Notes:

  • Supports 20+ 3D model formats
  • Associate texture files (MTL, images) can be uploaded alongside the main model
  • All processing is local — files never leave your browser

Supported Features:

  • Real-time GPU-accelerated rendering via WebGL
  • Orbit controls: rotate, pan, zoom
  • Wireframe and shaded display modes
  • Model info panel with vertex/face counts
  • Animation playback for animated formats

Output format

Extension:
mp4
Full Name:
MP4 / WebM Video
Type:
Video
Format:
MP4 / WebM
Tools:
VLCFFmpeg
Open With:
System Video PlayerWeb Browser
Description:
Product showcase video rendered from a 3D model with optional billboards and a camera path. Export as MP4 or WebM at a selectable resolution and frame rate; path-traced high quality is available when the browser supports it.

Notes:

  • MP4 may fall back to WebM depending on browser MediaRecorder support
  • Keep the tab open until export finishes

Supported Features:

  • MP4 and WebM export
  • 720p to 4K resolution
  • Configurable frame rate
  • WebGL real-time or path-traced quality
  • Camera path and billboard overlays

How to Use

1

Upload Model

Drag and drop your 3D model or click to browse — GLB, GLTF, FBX, OBJ and more

2

Design a Billboard

Choose background (color, gradient or image) and add custom text with font, size, color and alignment

3

Place on Surface

Click the model surface to snap the billboard anchor point to it

4

Set Camera Path

Pick a trajectory preset (orbit, arc, dolly, iso, figure-8), set duration and loop

5

Render Video

Choose real-time recording or path-traced quality, then export a WebM showcase video

Frequently Asked Questions

About this tool

Q

What is a 3D product showcase video?

A

A short video that presents a 3D model from multiple angles with labels or billboards overlaid. This tool lets you place camera-facing billboards on the model and fly a camera along a preset trajectory to produce it.

Q

How is this different from a 3D viewer?

A

A 3D viewer only allows interactive model rotation. This tool lets you place custom text and graphic billboards, set moving camera paths, and export high-quality product showcase videos directly.

Q

Do billboards always face the camera?

A

Yes. Billboards automatically pivot to face the camera as it moves, remaining clearly readable from any angle and making them ideal for product annotations and callouts.

Q

Can I customize the billboard background?

A

Yes. Choose a solid color, a two-color linear gradient with adjustable angle, or upload an image as the background. Then add text with custom font, size, color, alignment and weight.

Q

How does the billboard snap to the model surface?

A

When you click on the 3D model, the system automatically detects the target surface point and securely anchors the billboard while optimizing placement to prevent clipping into the model.

Q

What camera trajectories are available?

A

Five presets: orbit (horizontal turntable), arc (vertical sweep), dolly (push-pull zoom), iso (isometric rotation) and figure-8. Each has adjustable duration and a loop option.

Q

What is the difference between real-time and path-traced render modes?

A

Real-time mode captures the live preview instantly for fast video export. Path-traced mode offers realistic lighting, shadows, and fine reflections for production-quality renders.

Q

What video format is exported?

A

You can export MP4 or WebM. MP4 may fall back to WebM depending on browser MediaRecorder support. Rendering and export run entirely in your browser.

General questions

Q

Is Any3D completely free?

A

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

Q

Are my files uploaded to your servers?

A

No. Files you select are processed only in your browser on this device—they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

Q

Do I need to install software?

A

No installation required. Any3D is entirely browser-based—just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

Q

Is there a file size limit?

A

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.

Support Us