Auto-rotate
DefaultOff
Slowly rotate the model around the vertical axis after loading for a full view. Can be toggled anytime in the left panel.
Auto-rotate after loading
Stay still, rotate manually only (default)
Free online GLB viewer: preview 3D models, materials, and animations smoothly in your browser on Windows, macOS, Linux, Android, and iOS. No installation needed, and files never leave your device.
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GLB is a common standalone 3D format that packs geometry, colors, animations, and surface details into one file, making it a go-to choice for web displays, AR/VR experiences, and game development. This viewer opens GLB and GLTF files directly in your browser on any modern platform, so you can inspect model details, play animations, and share what you see without installing desktop software or uploading your file anywhere.
DefaultOff
Slowly rotate the model around the vertical axis after loading for a full view. Can be toggled anytime in the left panel.
Auto-rotate after loading
Stay still, rotate manually only (default)
Number of animation clips stored in the file.
Number of skeleton bones used for rigging and skinning.
Drag your GLB file onto the page, or click to select a file. If you have associated textures, package them into a ZIP and upload together.
Drag with the mouse to rotate the model, scroll to zoom, and inspect the appearance, colors, and animations from any angle.
Your files are processed only in your browser. No data remains after you close the page.
GLB is a single file with the model, colors, and animations bundled together, which makes it easy to share. GLTF uses multiple separate files. This viewer can open both formats directly.
Yes. After loading, built-in animations are detected automatically. You can play, pause, drag the progress bar to seek, and switch between multiple animation clips.
If the GLB already has embedded colors and details, they will be displayed automatically. If your model comes from separate files, make sure the accompanying files are in the same folder as the model, or repackage them into a GLB.
Yes. GLB is a common model format for AR/VR and web 3D. You can preview the file in this viewer first, then use the same file in mobile AR or web presentation.
You can compress textures, simplify meshes, or use mesh compression when exporting the file. This site also offers model compression tools, such as GLB vertex compression, which can reduce file size while keeping the appearance intact.
Blurriness is usually caused by low-resolution textures stored in the file, not by the viewer. If you need sharper details, re-export the model with higher-resolution textures and preview it again.