FBX Viewer

View FBX 3D models in your browser with skeletal animation playback and realistic material display. No software installation needed.

Workspace

Drop files here

or click to browse, paste supported

About This Tool

FBX is a common 3D format in game and film production. This tool opens FBX models directly in your browser, fully showing geometry, materials, and textures, and smoothly playing skeletal animations. Perfect for previewing game assets, character rigs, or animation files without launching heavy professional software, so you can iterate faster.

About Configuration Options

Preview settings

OptionWhat it doesDefault / range

Auto-rotate

Slowly rotate the model around the vertical axis after loading for a full view. Can be toggled anytime in the left panel.
  • On: Auto-rotate after loading
  • OffRecommended: Stay still, rotate manually only (default)
Off

Animation

OptionWhat it doesDefault / range

Clips

Number of animation clips stored in the file.

Bones

Number of skeleton bones used for rigging and skinning.

fbx|Open With: Blender、Windows 3D Viewer、3D Model Viewer

Frequently Asked Questions

View all FAQs

How do I view FBX files with animations?

Just open the FBX file in the viewer. It automatically detects and plays the animation clips inside the model, and you can pause or switch animations from the control panel, all without installing any software.

What if the model deforms or clips through itself during animation playback?

Make sure the FBX file contains the complete skeleton and animation data. Lowering the model's complexity before opening can also help the animation display more smoothly.

Can FBX materials and textures display correctly?

Yes. The viewer supports color, glossiness, and texture maps for common materials. Put the model and its associated image files in the same folder, open the FBX, and the textures load automatically.

What is the oldest FBX version the viewer can open?

The viewer supports FBX 6.1 (FileVersion 6100, released in 2008) and newer, in both ASCII and binary formats. Game assets exported around 2010 are typically 6.1 and load normally. Files older than 6.1 use a different structure and show a version error, so re-export them with current 3D software.

When should I use FBX instead of GLB or OBJ?

FBX is the best choice when you need skeletal animation and broad game engine support. GLB is better for web delivery, and OBJ suits geometry-only exchange. Preview the FBX here to check animations and materials before committing to a target format.

Can I convert an FBX animation to GLB for the web?

Yes. Use this site's FBX to GLB converter or export from 3D software; most skeletal animations carry over to GLB, which loads more efficiently in browsers. Preview the converted file here to confirm the animation plays correctly.