GLB to FBX Converter
Convert GLB 3D models to FBX format with professional conversion options. Support mesh optimization, texture embedding, coordinate system conversion, and format-specific settings.
About This Tool
Convert GLB 3D models to high-quality FBX files. Automatically extract model information including vertices, faces, textures, and materials. Support common 3D formats like GLB, GLTF, OBJ, FBX, STL, 3MF, STEP/STP.
Tips
- 1Automatically extract model information
- 2Support mesh optimization and texture embedding
- 3Real-time 3D preview
How to Use
Upload Your GLB
Drag and drop your GLB file or click to browse
Review Model Info & Settings
Check model information and adjust conversion settings
Download FBX
Click convert and download your FBX file instantly
Frequently Asked Questions
What 3D formats are supported?
This tool supports conversion between various 3D formats including GLB, GLTF, OBJ, FBX, STL, 3MF, and STEP/STP. Each format has its dedicated conversion page with optimized settings.
What's the difference between binary and ASCII format?
Binary format is more compact and faster to load, suitable for production use. ASCII format is human-readable text format, suitable for debugging and manual editing.
How to handle textures?
For GLTF/GLB formats, you can choose to embed textures in the file or keep them as external references. For OBJ format, textures can be exported as separate MTL and image files.
What is Draco compression?
Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It can significantly reduce file size while maintaining visual quality, ideal for web applications.
Can I adjust the model scale?
Yes! You can adjust the scale, rotation, and coordinate system (Y-up or Z-up) in the conversion settings. This ensures compatibility with different 3D software and engines.
What's the difference between Y-up and Z-up?
Y-up and Z-up refer to different coordinate system conventions. Y-up uses the Y-axis as the vertical direction (used by OpenGL, Three.js), while Z-up uses the Z-axis (used by Blender, 3ds Max). The converter can automatically transform between these systems.