Which formats are supported?
GLB, GLTF, OBJ, FBX, STL, and PLY. Each format supports mesh simplification; GLB/GLTF additionally support Meshopt or Draco container encoding. Downloads keep the input format: GLB/GLTF export optimized GLB.
Reduce polygons and optionally apply glTF container compression for smaller files, output in original format.
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Geometry-focused compression for GLB, GLTF, OBJ, FBX, STL, and PLY. All formats support mesh simplification; GLB/GLTF can additionally apply Meshopt (recommended) or Draco (mutually exclusive) encoding. Output stays in the input format; glTF-family exports as optimized GLB. Textures are left unchanged; use full model compression or texture compression for maps. Simplification is done locally in your browser.
Drag in GLB, GLTF, OBJ, FBX, STL, or PLY; textures are left unchanged.
Enable mesh simplification; GLB/GLTF can also use Meshopt (recommended) or Draco (mutually exclusive).
Preview and download: the output matches the input format, with the glTF family exported as optimized GLB.
50%0% – 100% · step 5%OnHighOff61 – 10Edgebreaker148 – 16108 – 16128 – 16GLB, GLTF, OBJ, FBX, STL, and PLY. Each format supports mesh simplification; GLB/GLTF additionally support Meshopt or Draco container encoding. Downloads keep the input format: GLB/GLTF export optimized GLB.
Vertex-only changes geometry only: simplification plus (for glTF) Meshopt or Draco. Full model compression also resizes and re-encodes textures in the same pass. If file size matters most, run full compression; if you only need lighter meshes, vertex-only is enough.
Draco and Meshopt are glTF container extensions; STL has no container. For STL (and PLY), the tool simplifies the mesh and writes binary output: the practical way to shrink those formats.
STL and PLY shrink through decimation plus binary encoding; OBJ and FBX through decimation only. Gains are usually smaller than glTF container encoding, but large dense files still compress significantly.
Vertex compression reduces the number of vertices and faces in the mesh while preserving the overall shape, which directly shrinks geometry data. Combined with Meshopt or Draco on glTF output, the file becomes dramatically smaller while looking nearly identical.
Only GLB/GLTF exports can carry Meshopt or Draco containers. OBJ, FBX, STL, and PLY outputs are simplified meshes in their original format: for those, decimation is the compression mechanism.
Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.
No. Files you select are processed only in your browser on this device, so they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.
No installation required. Any3D is entirely browser-based; just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.
The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.