3D Model Texture Compression
Resize, convert, and compress textures in your 3D Model models to drastically reduce file size.
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About This Tool
This tool extracts and optimizes all textures from your 3D Model model using glTF-Transform. It can resize textures, convert to more efficient formats like WebP/JPEG/KTX2, and apply Draco encoding for geometry compression. All processing is done locally in your browser.
Tips
- 1Supports 3D Model format input, exports as GLB
- 2Texture resize supports: 512px, 1024px, 2048px, 4096px
- 3Output formats: JPEG, WebP, PNG, KTX2, or keep original
How to Use
Upload Model
Drag and drop your 3D Model file or click to browse
Review Textures
View all extracted textures with their sizes and types
Configure & Compress
Set max size, output format, quality, then compress
Frequently Asked Questions
What textures will be compressed?
The tool automatically detects and processes all texture maps in your model including diffuse/albedo maps, normal maps, roughness maps, metallic maps, ambient occlusion maps, and emissive maps.
Which output format should I choose?
WebP offers the best compression ratio for web use. JPEG is good for photographs/diffuse maps without transparency. PNG is best when you need lossless compression or alpha channel. Keep original if you don't want format conversion.
Will normal maps be affected?
Normal maps are compressed using the same settings as other textures. For best results with normal maps, consider using PNG (lossless) or keeping the original format to avoid artifacts that could affect surface appearance.
What is the recommended max texture size?
For most web applications, 1024px or 2048px is sufficient. Going below 1024px may cause visible blurriness. The original size option preserves full resolution.
Can I apply different settings to individual textures?
Currently all textures in the model are processed with the same settings (max size, format, quality). If you need per-texture control, you can use a tool like glTF-Transform CLI to configure individual textures manually.
When is KTX2 a better choice than WebP or JPEG?
KTX2 is ideal for real-time 3D applications like WebGL games or VR experiences where GPU decoding performance matters most. For general web viewing and sharing, WebP or JPEG offer better compatibility with standard image editors and are easier to preview.
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