3D Model Converter

Convert 3D models between any supported format. Upload your file, choose the output format, and download instantly.

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About This Tool

A universal 3D model format converter supporting GLB, GLTF, OBJ, FBX, STL, 3MF, STEP/STP, PLY, USDZ, 3DS, and DAE. Upload any supported format and convert to any other supported format with professional conversion options including mesh optimization, texture embedding, and coordinate system conversion.

Tips

  • 1Supports conversion between 10+ 3D formats
  • 2Automatic input format detection
  • 3Real-time 3D preview

About Configuration Options

Output Format

Output format

DefaultGLB

Choose the target 3D format. You can switch formats and re-convert after upload without re-uploading.

GLBRecommended

GL Transmission Format Binary

GLTF

GL Transmission Format (JSON + resources)

OBJ

Wavefront OBJ

STL

Stereolithography mesh

FBX

Autodesk FBX

3MF

3D Manufacturing Format

STEP

ISO 10303 STEP

STP

STEP alternate extension

PLY

Polygon File Format

USDZ

Universal Scene Description ZIP

General Settings

Coordinate System

DefaultY-up

Determines the 'up' axis of the exported model. Different 3D software uses different conventions. Selecting the wrong system may cause the model to lie on its side.

Y-upRecommended

Convention used by OpenGL, Three.js, and most Web 3D engines. Choose this for models from web or game engines.

Z-up

Convention used by Blender (default), 3ds Max, and some CAD software. Try this if the model appears sideways.

Rotation X

Default

Range-180° – 180°

Rotate the model around the X axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Y

Default

Range-180° – 180°

Rotate the model around the Y axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Z

Default

Range-180° – 180°

Rotate the model around the Z axis (degrees). Useful for correcting axis misalignment or print orientation.

GLTF Output Settings

Resource Mode

DefaultSeparated

Choose how textures and buffers are organized in the output.

SeparatedRecommended

Export .gltf, .bin, and texture files separately. Suitable for editing individual resources.

Embedded

Embed all resources as Base64 data URIs in a single .gltf file. Simpler distribution but larger size.

OBJ Output Settings

Export MTL

DefaultExport MTL

Include a material definition file (.mtl) referencing texture images.

Export MTLRecommended

Generates an .mtl file with material definitions and texture references. Recommended for editing in 3D software.

Geometry only

Output only the .obj geometry file without materials. Simpler but no material information.

STL Output Settings

Binary Format

DefaultBinary STL

Choose the STL storage format. Both formats produce identical print results.

Binary STLRecommended

Smaller file, faster to load. Supported by Cura, PrusaSlicer, Chitubox and all major slicers. Recommended for 3D printing.

ASCII STL

Plain text format, readable in any text editor for debugging. File size is ~4-6x larger than binary.

FBX Output Settings

Resource Mode

DefaultEmbedded

Choose how textures are packed in the FBX export. Separated ships textures as sidecar files in a ZIP; embedded packs textures into a single FBX file.

Separated

FBX plus external texture files, packaged as a ZIP. Easier to swap textures after export.

EmbeddedRecommended

Textures stored inside the FBX. Simpler single-file handoff for most engines and DCCs.

STEP Output Settings

Precision

Default0.001

Range0.0001 – 0.1 · step 0.0001

Tessellation tolerance when converting BREP surfaces to mesh. Lower values keep finer surface detail (larger files); higher values produce a coarser mesh. Range 0.0001–0.1.

Format Information

Input / Output

Extension:
Model
Full Name:
3D Model
Type:
3D Model
Format:
Various 3D Formats
Open With:
Windows 3D ViewerBlender
Description:
Supports many 3D formats (GLB, GLTF, OBJ, FBX, STL, etc.). Drag and drop to view.

Notes:

  • Supports 20+ 3D model formats
  • Associate texture files (MTL, images) can be uploaded alongside the main model
  • All processing is local — files never leave your browser

Supported Features:

  • Real-time GPU-accelerated rendering via WebGL
  • Orbit controls: rotate, pan, zoom
  • Wireframe and shaded display modes
  • Model info panel with vertex/face counts
  • Animation playback for animated formats

How to Use

1

Upload Your 3D Model

Drag and drop your 3D file or click to browse. Supports GLB, GLTF, OBJ, FBX, STL, 3MF, STEP, PLY, DAE, USDZ, 3DS and more.

2

Choose Output Format

Select your desired output format from the dropdown. Adjust conversion settings as needed.

3

Download Result

Click download to save the converted file. Conversion runs locally in your browser.

Frequently Asked Questions

About this tool

Q

What formats can I convert between?

A

You can convert between GLB, GLTF, OBJ, FBX, STL, 3MF, STEP, STP, PLY, and USDZ formats. Upload any supported format including 3DS and choose your desired output.

Q

Will textures and materials be preserved?

A

Texture and material preservation depends on the target format. GLB and GLTF fully support textures and materials. STL only preserves geometry.

Q

Is my data secure?

A

Yes. All processing happens locally in your browser. Files are never uploaded to any server and data is cleared when you close the page.

Q

Can I convert to multiple formats?

A

Yes. After uploading, you can switch between output formats without re-uploading. Each format change triggers a new conversion.

General questions

Q

Is Any3D completely free?

A

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

Q

Are my files uploaded to your servers?

A

No. Files you select are processed only in your browser on this device—they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

Q

Do I need to install software?

A

No installation required. Any3D is entirely browser-based—just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

Q

Is there a file size limit?

A

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.

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