3D Model Converter

Free online 3D model converter. Upload your file, choose the target format, and download the result instantly.

Workspace

Loading...

Please wait

About This Tool

A universal 3D model format converter. Supports GLB, GLTF, OBJ, FBX, STL, 3MF, STEP/STP, PLY, USDZ, 3DS, and DAE. Upload any supported format, choose your target format, and convert with options like mesh optimization, texture embedding, and coordinate system conversion. All processing happens locally in your browser, no files are uploaded.

Tips

  • 1Supports conversion between 10+ 3D formats
  • 2Automatic input format detection
  • 3Real-time 3D preview

About Configuration Options

Output Format

Output format

DefaultGLB

Choose the target 3D format. You can switch formats and re-convert after upload without re-uploading.

GLBRecommended

GL Transmission Format Binary

GLTF

GL Transmission Format (JSON + resources)

Show 8 more options
OBJ

Wavefront OBJ

STL

Stereolithography mesh

FBX

Autodesk FBX

3MF

3D Manufacturing Format

STEP

ISO 10303 STEP

STP

STEP alternate extension

PLY

Polygon File Format

USDZ

Universal Scene Description ZIP

General Settings

Up axis

DefaultY-up

Determines the 'up' axis of the exported model. Different 3D software uses different conventions. Selecting the wrong system may cause the model to lie on its side.

Y-upRecommended

Convention used by OpenGL, Three.js, and most Web 3D engines. Choose this for models from web or game engines.

Z-up

Convention used by Blender (default), 3ds Max, and some CAD software. Try this if the model appears sideways.

Rotation X

Default

Range-180° – 180°

Rotate the model around the X axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Y

Default

Range-180° – 180°

Rotate the model around the Y axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Z

Default

Range-180° – 180°

Rotate the model around the Z axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Application

DefaultRoot node transform

Choose how rotation is written to the exported model. Baking into vertices rewrites all vertex coordinates so every export format (including geometry-only formats such as STL and STEP) applies it consistently; root node transform keeps the original vertex coordinates, which is friendlier to animated or skinned models, but formats that ignore node transforms (such as STEP) won't apply the rotation.

Bake into vertices

Rotation is written into all vertex coordinates and applies consistently to every export format; geometry data is rewritten.

Root node transformRecommended

Rotation is written as a root node transform while vertex coordinates stay unchanged; better for skinned or animated models, but formats that ignore node transforms (such as STEP) won't apply it.

GLTF Output Settings

Resource Mode

DefaultSeparated

Choose how textures and buffers are organized in the output.

SeparatedRecommended

Export .gltf, .bin, and texture files separately. Suitable for editing individual resources.

Embedded

Embed all resources as Base64 data URIs in a single .gltf file. Simpler distribution but larger size.

OBJ Output Settings

Export MTL

DefaultExport MTL

Include a material definition file (.mtl) referencing texture images.

Export MTLRecommended

Generates an .mtl file with material definitions and texture references. Recommended for editing in 3D software.

Geometry only

Output only the .obj geometry file without materials. Simpler but no material information.

STL Output Settings

Binary Format

DefaultBinary STL

Choose the STL storage format. Both formats produce identical print results.

Binary STLRecommended

Smaller file, faster to load. Supported by Cura, PrusaSlicer, Chitubox and all major slicers. Recommended for 3D printing.

ASCII STL

Plain text format, readable in any text editor for debugging. File size is ~4-6x larger than binary.

Split Multiple Parts

Defaultoff

Export independent meshes as separate STL files packaged in a ZIP archive.

FBX Output Settings

Resource Mode

DefaultEmbedded

Choose how textures are packed in the FBX export. Separated ships textures as sidecar files in a ZIP; embedded packs textures into a single FBX file.

Separated

FBX plus external texture files, packaged as a ZIP. Easier to swap textures after export.

EmbeddedRecommended

Textures stored inside the FBX. Simpler single-file handoff for most engines and DCCs.

STEP Output Settings

Precision

Default0.001

Range0.0001 – 0.1 · step 0.0001

Tessellation tolerance when converting BREP surfaces to mesh. Lower values keep finer surface detail (larger files); higher values produce a coarser mesh. Range 0.0001-0.1.

Format Information

Input / Output

Extension:
Model
Full Name:
3D Model
Type:
3D Model
Format:
Various 3D Formats
Open With:
Windows 3D ViewerBlender
Description:
Supports many 3D formats (GLB, GLTF, OBJ, FBX, STL, etc.). Drag and drop to view.

Notes:

  • Supports 20+ 3D model formats
  • Associate texture files (MTL, images) can be uploaded alongside the main model
  • All processing is local, so files never leave your browser

Supported Features:

  • Real-time GPU-accelerated rendering via WebGL
  • Orbit controls: rotate, pan, zoom
  • Wireframe and shaded display modes
  • Model info panel with vertex/face counts
  • Animation playback for animated formats

How to Use

1

Select 3D Source File

Upload any supported 3D format into the universal converter workspace.

2

Choose Target Format

Pick GLB, STL, OBJ, FBX, 3MF, or STEP depending on your destination workflow.

3

Adjust Output Options

Configure format-specific parameters such as binary encoding, MTL, or precision.

4

Download Converted Model

Preview the converted geometry in the viewport and download the output file.

Frequently Asked Questions

View all FAQs

About this tool

Q

What formats can I convert between?

A

You can convert between GLB, GLTF, OBJ, FBX, STL, 3MF, STEP, STP, PLY, and USDZ. Upload any supported format, including 3DS, and choose your desired output.

Q

Will textures and materials be preserved?

A

Texture and material preservation depends on the target format. GLB and GLTF fully support textures and materials. STL only preserves geometry.

Q

Can I convert to multiple formats?

A

Yes. After uploading, you can switch between output formats without re-uploading. Each format change triggers a new conversion.

Q

Can I convert between any two formats?

A

Yes, every supported format can be converted to any other supported format. Formats such as STEP/STP are tessellated into meshes during conversion, so the result is a mesh approximation rather than the original parametric geometry.

Q

Are vertex colors preserved during conversion?

A

Formats that support vertex colors, such as GLB, GLTF, and 3MF, keep them during conversion. OBJ stores material colors in its MTL file. Formats without color support, such as STL, keep geometry only and drop all color data.

Q

Can I convert multiple files at once?

A

Yes. You can add several files in one session (up to 20) and convert them all with the same output format. Each result is downloaded separately. ZIP archives containing a model with its companion files are unpacked automatically.

General questions

Q

Is Any3D completely free?

A

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

Q

Are my files uploaded to your servers?

A

No. Files you select are processed only in your browser on this device, so they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

Q

Do I need to install software?

A

No installation required. Any3D is entirely browser-based; just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

Q

Is there a file size limit?

A

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.