Text
DefaultAny3D.cc
The text content to convert into a 3D model. Multi-line text is supported.
Text to GLB 3D letters with material colors, ideal for web and AR display.
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Generate 3D text with basic material colors and export as a single GLB file, for Web, Quick Look / Scene Viewer, or import into Blender / Three.js. For printing, use Text to STL instead.
DefaultAny3D.cc
The text content to convert into a 3D model. Multi-line text is supported.
DefaultHelvetiker Regular
The typeface used to generate the 3D text geometry. Different fonts produce different stroke widths and character shapes.
Clean sans-serif typeface, medium weight. Good all-purpose choice.
Bold sans-serif for sturdier, more printable strokes.
Serif typeface, medium weight. Elegant look for badges and signs.
Bold serif for a heavier, more readable result.
Geometric sans-serif with modern proportions.
Bold geometric sans-serif for maximum stroke strength.
Default30
Range5 – 100
The overall width of the text geometry in millimeters.
Default6
Range2 – 50
The overall height of the text geometry in millimeters.
Default3
Range0.5 – 20 · step 0.5
The extrusion depth of the text in millimeters. Controls how far the text extends outward.
Lock all three dimensions to scale proportionally, preserving the aspect ratio.
DefaultOn
Keep the width-to-height ratio fixed when resizing.
DefaultUpright
Choose whether the text stands upright or lies flat for 3D printing.
Text extends upward from the build plate. Best for nameplates and signs.
Text geometry lies flat. Useful for inlay designs and flat badges.
Default0
Range-50 – 50 · step 0.5
Move the text geometry left or right on the X axis.
Default0
Range-20 – 50 · step 0.5
Move the text geometry up or down on the Y axis.
Default0
Range-20 – 20 · step 0.5
Move the text geometry forward or backward on the Z axis.
Default0.5
Range0 – 3 · step 0.1
Controls how much the edges of the text are rounded. Adds a polished look but increases face count.
Default3
Range1 – 8
The number of segments used to create the bevel curve. More segments produce smoother bevels at the cost of more geometry.
Default2
Range0.5 – 20 · step 0.5
The thickness of the base plate beneath the text. A thicker base provides more stability and keeps letters attached.
Default2
Range0 – 20 · step 0.5
Extra horizontal margin around the text on the base plate.
Default2
Range0 – 20 · step 0.5
Extra vertical margin around the text on the base plate.
DefaultOff
Whether to round the edges of the base plate.
Default0.3
Range0.1 – 3 · step 0.1
The radius of the base plate corner rounding.
Default2
Range1 – 8
The number of segments for the base plate bevel curve.
Default#3b82f6
The color of the extruded text geometry. For 3MF and GLB, this color is preserved in the output file.
Default#9ca3af
The color of the base plate. Only preserved in 3MF and GLB output formats.
Type the text you want to turn into a 3D model. Multi-line input is supported.
Choose a font, adjust size, extrusion depth, bevel and an optional base. Colors preview live.
Download your GLB file ready for 3D printing or further editing.
GLB retains colors for screen and AR; STL is geometry only for printing.
Yes. GLB is the standard format for iOS Quick Look and Android Scene Viewer, so the exported file can be opened directly in AR viewers and embedded in websites. No conversion is needed.
It includes material colors, no complex textures; can be re-textured in Blender.
No. This tool extrudes the characters you type into a single 3D text mesh: it is not an AI scene generator and does not invent objects from a free-form prompt. To build a multi-object scene, generate each piece separately and combine them in a 3D editor such as Blender.
No. Text is generated along a straight baseline: multi-line text is supported, but curved or arced layouts are not. To get curved text, generate straight letters and bend or arrange them in a 3D editor such as Blender.
The text and the base are stored as two separate nodes with their own material colors, so the colors you set are kept in the file. After importing into Blender, Three.js, or other glTF tools, each part can be recolored or re-textured independently.
Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.
No. Files you select are processed only in your browser on this device, so they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.
No installation required. Any3D is entirely browser-based; just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.
The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.