Text to GLB Generator

Text to GLB 3D letters with material colors, ideal for web and AR display.

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About This Tool

Generate 3D text with basic material colors and export as a single GLB file, for Web, Quick Look / Scene Viewer, or import into Blender / Three.js. For printing, use Text to STL instead.

Tips

  • 1GLB retains colors, ideal for display
  • 2Importable into Blender / Three.js
  • 3For printing, use Text to STL

About Configuration Options

Text Input

Text

DefaultAny3D.cc

The text content to convert into a 3D model. Multi-line text is supported.

Font

DefaultHelvetiker Regular

The typeface used to generate the 3D text geometry. Different fonts produce different stroke widths and character shapes.

Helvetiker RegularRecommended

Clean sans-serif typeface, medium weight. Good all-purpose choice.

Helvetiker Bold

Bold sans-serif for sturdier, more printable strokes.

Gentilis Regular

Serif typeface, medium weight. Elegant look for badges and signs.

Gentilis Bold

Bold serif for a heavier, more readable result.

Optimer Regular

Geometric sans-serif with modern proportions.

Optimer Bold

Bold geometric sans-serif for maximum stroke strength.

Size & Ratio

Width (X)

Default30

Range5 – 100

The overall width of the text geometry in millimeters.

Height (Y)

Default6

Range2 – 50

The overall height of the text geometry in millimeters.

Depth (Z)

Default3

Range0.5 – 20 · step 0.5

The extrusion depth of the text in millimeters. Controls how far the text extends outward.

Uniform Size

Lock all three dimensions to scale proportionally, preserving the aspect ratio.

Lock Ratio

DefaultOn

Keep the width-to-height ratio fixed when resizing.

OnRecommended
Off

Orientation

Orientation

DefaultUpright

Choose whether the text stands upright or lies flat for 3D printing.

UprightRecommended

Text extends upward from the build plate. Best for nameplates and signs.

Flat

Text geometry lies flat. Useful for inlay designs and flat badges.

Position Offset

Offset X

Default0

Range-50 – 50 · step 0.5

Move the text geometry left or right on the X axis.

Offset Y

Default0

Range-20 – 50 · step 0.5

Move the text geometry up or down on the Y axis.

Offset Z

Default0

Range-20 – 20 · step 0.5

Move the text geometry forward or backward on the Z axis.

Bevel

Bevel Thickness

Default0.5

Range0 – 3 · step 0.1

Controls how much the edges of the text are rounded. Adds a polished look but increases face count.

Bevel Segments

Default3

Range1 – 8

The number of segments used to create the bevel curve. More segments produce smoother bevels at the cost of more geometry.

Base Plate

Base Height

Default2

Range0.5 – 20 · step 0.5

The thickness of the base plate beneath the text. A thicker base provides more stability and keeps letters attached.

Base Padding Width

Default2

Range0 – 20 · step 0.5

Extra horizontal margin around the text on the base plate.

Base Padding Depth

Default2

Range0 – 20 · step 0.5

Extra vertical margin around the text on the base plate.

Base Bevel

DefaultOff

Whether to round the edges of the base plate.

OffRecommended
On

Base Bevel Radius

Default0.3

Range0.1 – 3 · step 0.1

The radius of the base plate corner rounding.

Base Bevel Segments

Default2

Range1 – 8

The number of segments for the base plate bevel curve.

Colors

Text Color

Default#3b82f6

The color of the extruded text geometry. For 3MF and GLB, this color is preserved in the output file.

Base Color

Default#9ca3af

The color of the base plate. Only preserved in 3MF and GLB output formats.

Format Information

Output format

Extension:
glb
Full Name:
GL Transmission Format Binary (glTF 2.0)
Type:
3D Model
Format:
GLB
Description:
GLB is the Khronos open standard for Web 3D, packaging glTF 3D assets and animations into a single binary. Used in Three.js, Babylon.js, and AR/VR apps.

Notes:

  • Some 3D printing slicers cannot directly import GLB files
  • Not suitable for CAD parametric editing

Supported Features:

  • Single self-contained binary file
  • PBR material support (base color, metallic, roughness, normal maps)
  • Skeletal animation, skinning, and morph targets
  • Draco mesh compression and KTX2 texture compression
  • Multi-mesh nodes and scene hierarchy

How to Use

1

Enter Your Text

Type the text you want to turn into a 3D model. Multi-line input is supported.

2

Customize the Geometry

Choose a font, adjust size, extrusion depth, bevel and an optional base. Colors preview live.

3

Download GLB

Download your GLB file ready for 3D printing or further editing.

Frequently Asked Questions

About this tool

Q

What is the difference between GLB and STL text?

A

GLB retains colors for screen and AR; STL is geometry only for printing.

Q

Can it be used for AR?

A

Yes. GLB is the standard format for iOS Quick Look and Android Scene Viewer, so the exported file can be opened directly in AR viewers and embedded in websites. No conversion is needed.

Q

Does it include complex textures?

A

It includes material colors, no complex textures; can be re-textured in Blender.

Q

Can I generate multiple separate objects in one export?

A

No. This tool extrudes the characters you type into a single 3D text mesh: it is not an AI scene generator and does not invent objects from a free-form prompt. To build a multi-object scene, generate each piece separately and combine them in a 3D editor such as Blender.

Q

Can I make the text follow a curve or arc?

A

No. Text is generated along a straight baseline: multi-line text is supported, but curved or arced layouts are not. To get curved text, generate straight letters and bend or arrange them in a 3D editor such as Blender.

Q

How are the colors preserved in the GLB?

A

The text and the base are stored as two separate nodes with their own material colors, so the colors you set are kept in the file. After importing into Blender, Three.js, or other glTF tools, each part can be recolored or re-textured independently.

General questions

Q

Is Any3D completely free?

A

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

Q

Are my files uploaded to your servers?

A

No. Files you select are processed only in your browser on this device, so they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

Q

Do I need to install software?

A

No installation required. Any3D is entirely browser-based; just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

Q

Is there a file size limit?

A

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.

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