What is a texture extractor?
It pulls embedded image textures and material information out of a 3D file without desktop DCC software, which makes the maps easy to reuse and inspect.
Extract textures and materials from 3D models: preview, download PNG, or export a reusable material GLB.
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Pull the embedded color, normal, and roughness maps out of a 3D file, then preview them at full resolution. Download everything as a package, or export a material-only GLB to use as a material library. This is a natural fit for game modding and model ripping workflows. Only process files you have the right to use.
Drag and drop your 3D model file onto the upload area, or click to browse.
Click on materials and textures in the sidebar to preview.
Download individual textures as PNG, or export the material as GLB.
It pulls embedded image textures and material information out of a 3D file without desktop DCC software, which makes the maps easy to reuse and inspect.
The tool only processes the files you upload, so it works on models you have already extracted or downloaded. Respect copyright and game or website terms; only extract resources you own or have permission to use.
You can extract from GLB, GLTF, FBX, OBJ, USDZ, and similar formats that store embedded textures. Pure mesh formats such as STL and PLY contain no texture data, so there is nothing to extract.
A material GLB is a GLB file that contains only material definitions and textures, with no mesh geometry. You can load it as a material library in Blender or Three.js and reuse the textures on other models.
It reads channels from the material map slots in the file: diffuse, normal, roughness, metalness, AO, emissive, and more. If a map has no slot information, the filename is used as a hint (normal, rough, metallic, _ao, etc.), and combined metallic-roughness (ORM) maps are recognized as a single channel.
Download each map and assign it to the matching slot in your 3D software: the color map to Base Color, normal to Normal, roughness to Roughness, and so on. Alternatively, export a material GLB to get a ready-to-use material library for Blender or Three.js.
Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.
No. Files you select are processed only in your browser on this device, so they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.
No installation required. Any3D is entirely browser-based; just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.
The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.