Texture Extractor

Extract textures and materials from 3D models: preview, download PNG, or export a reusable material GLB.

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About This Tool

Pull the embedded color, normal, and roughness maps out of a 3D file, then preview them at full resolution. Download everything as a package, or export a material-only GLB to use as a material library. This is a natural fit for game modding and model ripping workflows. Only process files you have the right to use.

Tips

  • 1Supports GLB, FBX, OBJ, USDZ, and other texture-bearing formats
  • 2Pure mesh files like STL or PLY have no maps to extract
  • 3Export a material GLB and reuse it in Blender, Three.js, or your game engine

Format Information

Input format

Extension:
Model
Full Name:
3D Model File
Type:
3D Model
Format:
GLB / GLTF / FBX / OBJ / USDZ / DAE / 3DS
Open With:
Windows 3D ViewerBlender3D Model Viewer
Description:
Supports any 3D model format that embeds textures and materials, including GLB, GLTF, FBX, OBJ, USDZ, DAE, 3DS, and similar formats with embedded textures.

Notes:

  • Mesh-only formats (STL, PLY, XYZ) contain no texture data
  • External textures must be uploaded together with the model

Supported Features:

  • Supports multiple 3D formats with embedded textures
  • Extracts all texture map types
  • Browser-based, no upload required

Output format

Extension:
png
Full Name:
Extracted Textures and Materials
Type:
Image / Material Package
Format:
PNG / Material GLB / ZIP
Open With:
Image Editor3D Model Viewer
Description:
Textures are exported as lossless PNG at original resolution. Materials can also be exported as mesh-free GLB (containing only material definitions and textures) for reuse as a material library, or multiple textures/materials can be packaged as a ZIP for download.

Notes:

  • KTX2-compressed textures are converted to PNG on export
  • Material GLB contains only materials and textures, no mesh geometry
  • Multi-select packs materials as ZIP with one GLB per material

Supported Features:

  • PNG download per texture
  • Mesh-free material GLB export
  • ZIP package for multiple textures or materials
  • Original resolution preserved

How to Use

1

Upload Model

Drag and drop your 3D model file onto the upload area, or click to browse.

2

Browse Textures

Click on materials and textures in the sidebar to preview.

3

Download Textures

Download individual textures as PNG, or export the material as GLB.

Frequently Asked Questions

View all FAQs

About this tool

Q

What is a texture extractor?

A

It pulls embedded image textures and material information out of a 3D file without desktop DCC software, which makes the maps easy to reuse and inspect.

Q

Can I rip textures from game or web models?

A

The tool only processes the files you upload, so it works on models you have already extracted or downloaded. Respect copyright and game or website terms; only extract resources you own or have permission to use.

Q

What formats can I extract textures from?

A

You can extract from GLB, GLTF, FBX, OBJ, USDZ, and similar formats that store embedded textures. Pure mesh formats such as STL and PLY contain no texture data, so there is nothing to extract.

Q

What is a material GLB?

A

A material GLB is a GLB file that contains only material definitions and textures, with no mesh geometry. You can load it as a material library in Blender or Three.js and reuse the textures on other models.

Q

How does the tool identify PBR channels like color, normal, roughness, and metalness?

A

It reads channels from the material map slots in the file: diffuse, normal, roughness, metalness, AO, emissive, and more. If a map has no slot information, the filename is used as a hint (normal, rough, metallic, _ao, etc.), and combined metallic-roughness (ORM) maps are recognized as a single channel.

Q

How do I put the extracted textures back on a model?

A

Download each map and assign it to the matching slot in your 3D software: the color map to Base Color, normal to Normal, roughness to Roughness, and so on. Alternatively, export a material GLB to get a ready-to-use material library for Blender or Three.js.

General questions

Q

Is Any3D completely free?

A

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

Q

Are my files uploaded to your servers?

A

No. Files you select are processed only in your browser on this device, so they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

Q

Do I need to install software?

A

No installation required. Any3D is entirely browser-based; just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

Q

Is there a file size limit?

A

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.