All textures ZIP
Export every texture as original-resolution PNG and download them in a single ZIP. This is the default download action.
Upload a 3D model to extract, preview, and download all embedded textures and materials. Export as PNG or material GLB for reuse.
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Extract all textures from GLB, FBX, OBJ and other 3D models and preview them in full resolution. View materials on a 3D sphere with HDR environment lighting. Download individual textures as PNG, or export materials (with textures) as reusable GLB files.
Export every texture as original-resolution PNG and download them in a single ZIP. This is the default download action.
Export each material as its own mesh-free GLB (material definition + textures only), then pack them into a ZIP—useful for splitting a material library.
Merge every material into a single GLB file for one-shot import of the full material set.
Download the currently selected texture as lossless PNG at original resolution. KTX2 compressed maps are converted to PNG automatically.
Export the selected material as a standalone mesh-free GLB for reuse in Blender, Unity, Unreal, and similar tools.
Hold Ctrl (Cmd on Mac) and click materials in the sidebar to select several, then batch-download them as a ZIP. Press Esc to clear the selection.
Filter the sidebar list by material name or texture file name.
Filter by map slot such as diffuse, normal, roughness, metalness, emissive, or AO. Shown only when the model has more than one slot type.
Inspect material type (for example Standard PBR), base color, metalness, roughness, and other scalar or color fields. Copy individual rows or export full JSON.
Inspect resolution, color space, wrap mode, filter mode, and anisotropy sampling parameters.
Preview the material on a 3D sphere with HDR environment lighting to judge maps and PBR parameters at a glance.
Toggle wireframe and solid rendering in the model preview to inspect mesh topology.
Drag and drop your 3D model file or click to browse
Click on materials and textures in the sidebar to preview them
Download individual textures as PNG or export materials as GLB
A texture ripper extracts embedded image textures from 3D model files — diffuse, normal, roughness, and other maps — without opening desktop software. This online texture ripper runs entirely in your browser with no upload required.
Only formats with embedded materials and textures are supported — GLB, GLTF, FBX, OBJ, USDZ, DAE, 3DS, and similar. Mesh-only formats like STL, PLY, and XYZ contain no texture data and cannot be extracted.
Yes, textures are extracted without any quality loss. Compressed textures (KTX2) are converted to PNG format.
Common reasons: the file is a mesh-only format (such as STL, PLY, or XYZ) with no material data; the model uses procedural materials or vertex colors instead of image texture maps; or external texture files were not uploaded together. Only image-based textures embedded in the model can be extracted.
You can export materials as standalone GLB files containing only material definitions and textures (no mesh geometry). These can be loaded into Blender, Three.js, Unity, Unreal Engine, and other tools as material libraries.
Extracted textures can be used in game development, AR/VR scene building, 3D printing color references, and material library creation. You can import them directly into Blender, Unity, Unreal Engine, and other 3D software. For texture compression, use our texture compression tool; for model format conversion, use the format converter.
In the sidebar material list, hold Ctrl (Cmd on Mac) and click multiple materials to select them. Then click the download button to export all selected materials as a ZIP file. Press Esc to clear the selection.
Completely safe. All processing happens locally in your browser — your files are never uploaded to any server. Data is automatically cleared when you close the page.
Yes. In the material preview, expand 'Material Properties' to see the material type (shown with common industry names like Standard PBR), base color, metalness, roughness and more. In the texture preview, expand 'Texture Properties' to see color space, wrap mode, filter and anisotropy. Each label and value can be copied individually, and you can copy or export the full material as JSON.
Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.
No. Files you select are processed only in your browser on this device—they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.
No installation required. Any3D is entirely browser-based—just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.
The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.