Texture Extractor

Extract embedded textures and materials from GLB and FBX 3D models: preview high-res maps, download PNG textures, or export reusable material GLBs.

Workspace

Drop files here

or click to browse, paste supported

About This Tool

Extract embedded textures and PBR materials from GLB, FBX, OBJ, and USDZ files. Inspect high-resolution Base Color, Normal, Roughness, Metalness, and ORM maps directly in your browser. Whether ripping textures from GLB models or unpacking embedded texture packages from binary FBX files, you can preview all maps, download them as high-quality PNGs, or export a standalone material GLB library. 100% processed client-side.

Texture map types you will see

Most modern models use a PBR material: several images that each describe one property of the surface.

Base color
The plain color of the surface, without light or shadow.
Normal
A purple-blue image that fakes small bumps and dents.
Roughness
Gray image: dark is shiny, light is matte.
Metalness
Gray image: white is metal, black is not.
ORM
One image holding three maps: occlusion in red, roughness in green, metalness in blue (the glTF layout).
Emissive
Parts that glow on their own.

About Configuration Options

Export options

OptionWhat it doesDefault / range

All textures ZIP

Export every texture as original-resolution PNG and download them in a single ZIP. This is the default download action.

Each material as GLB (ZIP)

Export each material as its own mesh-free GLB (material definition + textures only), then pack them into a ZIP, useful for splitting a material library.

All materials as one GLB

Merge every material into a single GLB file for one-shot import of the full material set.

Single texture PNG

Download the currently selected texture as lossless PNG at original resolution. KTX2 compressed maps are converted to PNG automatically.

Single material GLB

Export the selected material as a standalone mesh-free GLB for reuse in Blender, Unity, Unreal, and similar tools.

Multi-select materials

Hold Ctrl (Cmd on Mac) and click materials in the sidebar to select several, then batch-download them as a ZIP. Press Esc to clear the selection.

Browse and filter

OptionWhat it doesDefault / range

Texture type

Filter by map slot such as diffuse, normal, roughness, metalness, emissive, or AO. Shown only when the model has more than one slot type.

Example: reusing a material in Blender

Here is a typical way to put extracted textures on another model.

Example: you like the worn metal look of one model and want it on your own part.

  1. Extract

    Load the model here and download the texture package.

  2. Base color

    In Blender, connect the base color image to Base Color of the Principled BSDF.

  3. Data maps

    Set roughness, metalness and normal images to Non-Color, so Blender does not shift their values.

  4. Normal

    Connect the normal image through a Normal Map node.

  5. Check

    Only reuse textures you have the rights to.

Frequently Asked Questions

View all FAQs

How do I extract textures from GLB or FBX models?

Drop your GLB or FBX file into the tool. The extractor instantly parses the model's internal binary buffers, decodes embedded image data (PNG, JPEG, WebP, KTX2), and displays every PBR texture map (Diffuse, Normal, Roughness, Metallic, Emissive). You can download individual maps as PNG, export all textures as a ZIP package, or generate a material-only GLB for reuse.

What is a texture extractor?

It pulls embedded image textures and material information out of a 3D file without desktop DCC software, which makes the maps easy to reuse and inspect.

Can I rip textures from game or web models?

The tool only processes the files you upload, so it works on models you have already extracted or downloaded. Respect copyright and game or website terms; only extract resources you own or have permission to use.

What formats can I extract textures from?

You can extract from GLB, GLTF, FBX, OBJ, USDZ, and similar formats that store embedded textures. Pure mesh formats such as STL and PLY contain no texture data, so there is nothing to extract.

What is a material GLB?

A material GLB is a GLB file that contains only material definitions and textures, with no mesh geometry. You can load it as a material library in Blender or Three.js and reuse the textures on other models.

Why are some texture maps missing?

You only get the images that are actually in the file. Many models use a plain color value instead of an image, or have no normal or roughness map at all.

Why are the textures so small?

Models made for the web or mobile often ship with small textures to save space, which is how they stay light. The tool gives you the images at the size stored in the file and does not upscale them.

png|Open With: Image Editor、3D Model Viewer