How do I convert PNG to JPG or JPG to PNG?
Simply drop your PNG or JPG file into the converter, choose your target format, and click Convert. Converting PNG to JPG produces compact, lightweight images (transparent pixels are filled with white). Converting JPG to PNG allows lossless saving for further design work.
How do I convert WebP to PNG or PNG to WebP?
Upload your WebP or PNG image. WebP to PNG restores full PNG format compatibility across older software, while PNG to WebP provides up to 30% smaller file size while keeping transparency intact.
Can I use this as an image resizer for textures and photos?
Yes. Enter your custom width and height, or pick common square texture presets (such as 512×512, 1024×1024, or 2048×2048). You can lock the aspect ratio to scale images proportionally without distortion.
What is KTX2 and why use it?
KTX2 is a GPU-compressed texture container using Basis Universal. Textures stay compressed on the GPU, saving memory and bandwidth, which is essential for 3D engines and games. This tool can encode PNG/JPEG/WebP to KTX2 and decode KTX2 back to PNG.
What's the difference between ETC1S and UASTC?
ETC1S is a block-compressed mode that produces the smallest files at the cost of some quality. UASTC is a near-lossless mode with higher quality but larger files. Use ETC1S for most cases, and UASTC when quality matters most.
Why does my JPEG lose transparency?
JPEG does not support alpha transparency. When converting to JPEG, transparent pixels are filled with white. Use PNG or WebP to preserve transparency.
Which format conversions does this tool support?
PNG, JPEG, WebP and KTX2 are available as output formats, and PNG, JPEG, WebP, BMP and KTX2 files are accepted as input. You can convert between any of the raster formats, encode images to GPU-friendly KTX2, and decode KTX2 back to PNG.
Can I convert multiple images at once?
The tool processes one image at a time. Since every conversion runs locally in your browser, it is instant: just run it again for each file you need.
Which output format should I choose?
Use PNG for transparency and lossless storage, JPEG for photos and opaque color maps at a small size, and WebP for web delivery with efficient compression and alpha support. Choose KTX2 when you need GPU-compressed textures for 3D engines and games.