Texture Image Compression
Upload texture images, resize and convert to WebP, JPEG, PNG, or KTX2. Batch compress up to 50 files and download as ZIP.
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About This Tool
Optimize standalone texture images for games, 3D pipelines, and web projects. Resize to power-of-two limits, convert to efficient formats, and export compressed files locally in your browser — no server upload.
Tips
- 1Supports PNG, JPEG, WebP, GIF, BMP, SVG, and TGA input
- 2Batch up to 50 images; multiple outputs download as ZIP
- 3Output formats: WebP, JPEG, PNG, KTX2, or keep original format
- 4Max size options: 512px to 4096px or original resolution
How to Use
Upload Images
Drag and drop one or more texture images, or click to browse
Configure Settings
Choose max size, output format, and quality
Compress & Download
Compress images and download a single file or ZIP archive
Frequently Asked Questions
Which output format should I choose?
WebP offers the best file size for web use. JPEG works well for photos without transparency. PNG preserves alpha and lossless detail. KTX2 is best for real-time 3D engines (WebGL, Unity, Unreal) with GPU-optimized compression.
Can I compress multiple textures at once?
Yes. Upload up to 50 images, apply the same settings to all, then download a ZIP containing every compressed file.
What is the recommended max texture size?
For most real-time 3D and web use, 1024px or 2048px is sufficient. Use original size only when you need full resolution.
When should I use KTX2?
Use KTX2 when textures will be loaded in 3D engines with Basis Universal support. For general image sharing or 2D web use, WebP or JPEG is easier to preview and edit.
Are my files uploaded to a server?
No. All compression runs locally in your browser. Your images never leave your device.
How is this different from model texture compression?
This tool compresses standalone image files. Our model texture compression tool optimizes textures embedded inside 3D models and exports a compressed GLB.
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