USDZ to GLB Converter

Unlock Apple AR models for the entire web. Convert USDZ files to GLB for cross-platform viewing in any browser, Android devices, and non-Apple platforms.

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About This Tool

USDZ is Apple's proprietary AR format for iOS and macOS. Converting to GLB makes these models accessible beyond the Apple ecosystem — viewable in any web browser, on Android devices, and in Windows/Linux applications. This bridges Apple-exclusive AR content with the universal web 3D standard.

Tips

  • 1Automatically extract model information
  • 2Support mesh optimization and texture embedding
  • 3Real-time 3D preview

About Configuration Options

General Settings

Coordinate System

DefaultY-up

Determines the 'up' axis of the exported model. Different 3D software uses different conventions. Selecting the wrong system may cause the model to lie on its side.

Y-upRecommended

Convention used by OpenGL, Three.js, and most Web 3D engines. Choose this for models from web or game engines.

Z-up

Convention used by Blender (default), 3ds Max, and some CAD software. Try this if the model appears sideways.

Rotation X

Default

Range-180° – 180°

Rotate the model around the X axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Y

Default

Range-180° – 180°

Rotate the model around the Y axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Z

Default

Range-180° – 180°

Rotate the model around the Z axis (degrees). Useful for correcting axis misalignment or print orientation.

Format Information

Input format

Extension:
usdz, usd, usda, usdc
Full Name:
Universal Scene Description (USDZ)
Type:
AR / 3D Scene
Format:
USDZ
Tools:
Apple AR Quick LookReality ComposerBlender
Open With:
3D Model Viewer
Description:
USDZ is Apple's AR format for AR Quick Look, based on Pixar's USD. It packages 3D models with PBR materials for native AR on Apple devices.

Notes:

  • Only works within Apple ecosystem (iOS/macOS)
  • Not supported on Android or Windows natively

Supported Features:

  • Native iOS AR Quick Look support
  • PBR material compatibility
  • Compact archive format
  • Direct AR placement from browser

Output format

Extension:
glb
Full Name:
GL Transmission Format Binary (glTF 2.0)
Type:
3D Model
Format:
GLB
Description:
GLB is the Khronos open standard for Web 3D, packaging glTF 3D assets and animations into a single binary. Used in Three.js, Babylon.js, and AR/VR apps.

Notes:

  • Some 3D printing slicers cannot directly import GLB files
  • Not suitable for CAD parametric editing

Supported Features:

  • Single self-contained binary file
  • PBR material support (base color, metallic, roughness, normal maps)
  • Skeletal animation, skinning, and morph targets
  • Draco mesh compression and KTX2 texture compression
  • Multi-mesh nodes and scene hierarchy

How to Use

1

Upload Your USDZ

Drag and drop your USDZ file or click to browse

2

Review Model Info & Settings

Check model information and adjust conversion settings

3

Download GLB

Click convert and download your GLB file instantly

Frequently Asked Questions

About this tool

Q

What USDZ features are supported?

A

The converter handles mesh geometry, PBR materials (base color, metallic, roughness, normal maps), textures (PNG, JPEG), and basic animations. Some Apple-specific USDZ features like spatial audio and facial expressions may not convert to GLTF equivalents.

Q

Will USDZ animations work in GLB?

A

Transform animations (rotation, translation, scale) and skeletal animations are converted to GLTF animation format. USDZ-specific animation features like blend shape sequences may need manual adjustment after conversion.

Q

Are USDZ materials converted to PBR?

A

USDZ uses Pixar's UsdPreviewSurface material model, which maps closely to GLTF's metallic-roughness PBR model. Base color, metallic, roughness, opacity, and normal maps are converted. Some advanced USD material properties may be approximated.

Q

Can I view the converted GLB on Android?

A

Yes. GLB is an open standard supported by all major platforms. The converted file can be viewed in Chrome, Firefox, Samsung Internet, and any Android browser with a GLB viewer. It also works in Android AR apps that support GLTF.

Q

Why convert USDZ to GLB?

A

USDZ only works within Apple's ecosystem (iOS, macOS). GLB is the universal web 3D standard that works everywhere — browsers, Android, Windows, Linux, and most 3D software. Converting opens your models to a much wider audience.

General questions

Q

Is Any3D completely free?

A

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

Q

Are my files uploaded to your servers?

A

No. Files you select are processed only in your browser on this device—they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

Q

Do I need to install software?

A

No installation required. Any3D is entirely browser-based—just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

Q

Is there a file size limit?

A

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.

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