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USDZ to GLB Converter

Unlock Apple AR models for the entire web. Convert USDZ files to GLB for cross-platform viewing in any browser, Android devices, and non-Apple platforms.

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About This Tool

USDZ is Apple's proprietary AR format for iOS and macOS. Converting to GLB makes these models accessible beyond the Apple ecosystem — viewable in any web browser, on Android devices, and in Windows/Linux applications. This bridges Apple-exclusive AR content with the universal web 3D standard.

Tips

  • 1Automatically extract model information
  • 2Support mesh optimization and texture embedding
  • 3Real-time 3D preview

How to Use

1

Upload Your USDZ

Drag and drop your USDZ file or click to browse

2

Review Model Info & Settings

Check model information and adjust conversion settings

3

Download GLB

Click convert and download your GLB file instantly

Frequently Asked Questions

Q

What USDZ features are supported?

A

The converter handles mesh geometry, PBR materials (base color, metallic, roughness, normal maps), textures (PNG, JPEG), and basic animations. Some Apple-specific USDZ features like spatial audio and facial expressions may not convert to GLTF equivalents.

Q

Will USDZ animations work in GLB?

A

Transform animations (rotation, translation, scale) and skeletal animations are converted to GLTF animation format. USDZ-specific animation features like blend shape sequences may need manual adjustment after conversion.

Q

Are USDZ materials converted to PBR?

A

USDZ uses Pixar's UsdPreviewSurface material model, which maps closely to GLTF's metallic-roughness PBR model. Base color, metallic, roughness, opacity, and normal maps are converted. Some advanced USD material properties may be approximated.

Q

Can I view the converted GLB on Android?

A

Yes. GLB is an open standard supported by all major platforms. The converted file can be viewed in Chrome, Firefox, Samsung Internet, and any Android browser with a GLB viewer. It also works in Android AR apps that support GLTF.

Q

Why convert USDZ to GLB?

A

USDZ only works within Apple's ecosystem (iOS, macOS). GLB is the universal web 3D standard that works everywhere — browsers, Android, Windows, Linux, and most 3D software. Converting opens your models to a much wider audience.

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