GLB to USDZ Converter

Bring Web 3D models into Apple's AR ecosystem. Convert GLB to USDZ for AR Quick Look on iPhone and iPad, enabling immersive augmented reality experiences.

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About This Tool

USDZ is Apple's AR format for iOS AR Quick Look, allowing users to place 3D models in the real world through their iPhone or iPad camera. Converting GLB to USDZ bridges the web 3D ecosystem with Apple's ARKit platform, making your models viewable in Safari, Messages, and AR Quick Look.

Tips

  • 1Automatically extract model information
  • 2Support mesh optimization and texture embedding
  • 3Real-time 3D preview

About Configuration Options

General Settings

Coordinate System

DefaultY-up

Determines the 'up' axis of the exported model. Different 3D software uses different conventions. Selecting the wrong system may cause the model to lie on its side.

Y-upRecommended

Convention used by OpenGL, Three.js, and most Web 3D engines. Choose this for models from web or game engines.

Z-up

Convention used by Blender (default), 3ds Max, and some CAD software. Try this if the model appears sideways.

Rotation X

Default

Range-180° – 180°

Rotate the model around the X axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Y

Default

Range-180° – 180°

Rotate the model around the Y axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Z

Default

Range-180° – 180°

Rotate the model around the Z axis (degrees). Useful for correcting axis misalignment or print orientation.

Format Information

Input format

Extension:
glb
Full Name:
GL Transmission Format Binary (glTF 2.0)
Type:
3D Model
Format:
GLB
Description:
GLB is the Khronos open standard for Web 3D, packaging glTF 3D assets and animations into a single binary. Used in Three.js, Babylon.js, and AR/VR apps.

Notes:

  • Some 3D printing slicers cannot directly import GLB files
  • Not suitable for CAD parametric editing

Supported Features:

  • Single self-contained binary file
  • PBR material support (base color, metallic, roughness, normal maps)
  • Skeletal animation, skinning, and morph targets
  • Draco mesh compression and KTX2 texture compression
  • Multi-mesh nodes and scene hierarchy

Output format

Extension:
usdz, usd, usda, usdc
Full Name:
Universal Scene Description (USDZ)
Type:
AR / 3D Scene
Format:
USDZ
Tools:
Apple AR Quick LookReality ComposerBlender
Open With:
3D Model Viewer
Description:
USDZ is Apple's AR format for AR Quick Look, based on Pixar's USD. It packages 3D models with PBR materials for native AR on Apple devices.

Notes:

  • Only works within Apple ecosystem (iOS/macOS)
  • Not supported on Android or Windows natively

Supported Features:

  • Native iOS AR Quick Look support
  • PBR material compatibility
  • Compact archive format
  • Direct AR placement from browser

How to Use

1

Upload Your GLB

Drag and drop your GLB file or click to browse

2

Review Model Info & Settings

Check model information and adjust conversion settings

3

Download USDZ

Click convert and download your USDZ file instantly

Frequently Asked Questions

About this tool

Q

What GLB features are supported in USDZ?

A

Mesh geometry, PBR materials (base color, metallic, roughness, normal maps), and animations are converted. USDZ supports a subset of PBR properties — some advanced GLTF extensions like transmission or volume may not have direct USDZ equivalents.

Q

Can I preview the USDZ file on iOS?

A

Yes. Open the USDZ file in Safari on any iPhone or iPad running iOS 12 or later. Safari will automatically launch AR Quick Look, allowing you to place the model in your real environment.

Q

Are GLB animations preserved in USDZ?

A

USDZ supports skeletal and transform animations. Basic rotation, translation, and scale animations from GLB are converted. Complex animation blending and morph targets may not fully translate.

Q

What texture formats does USDZ support?

A

USDZ supports PNG and JPEG textures. The converter automatically converts any unsupported texture formats (like WebP or KTX2) to PNG for compatibility with Apple's AR framework.

Q

Why convert to USDZ instead of using GLB on iOS?

A

While iOS Safari can display GLB via web viewers, USDZ enables native AR Quick Look — the gold standard for AR experiences on Apple devices. USDZ files open directly in AR mode from Safari, Messages, Mail, and Files without any third-party apps.

General questions

Q

Is Any3D completely free?

A

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

Q

Are my files uploaded to your servers?

A

No. Files you select are processed only in your browser on this device—they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

Q

Do I need to install software?

A

No installation required. Any3D is entirely browser-based—just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

Q

Is there a file size limit?

A

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.

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