3DS

Extensions: 3ds2 tools

3DS is a file format created by Autodesk for early versions of 3ds Max, originating during the nascent stage of 3D graphics. It remains widely used in numerous legacy assets and asset libraries. It stores mesh, material, and basic texture information, offering a simple structure and good compatibility.

Due to early specifications, 3DS has clear limitations: a relatively low vertex count cap, 8.3 short filename restrictions, and primitive animation and bone support. Consequently, it is rarely used as a primary format in modern workflows. When encountering 3DS files in old projects or material libraries, conversion to GLB or OBJ is typically required for continued use.

Format Details
Full Name
Autodesk 3ds Max (3DS)
Type
3D Model
Notes
  • The 3DS format is widely supported in 3D software and engines
Supported Features
  • Real-time WebGL rendering
  • Orbit controls with rotate/pan/zoom
  • Wireframe and shaded display modes
  • Animation playback (if supported by format)

3DS Tools

3DS Viewer

Related Formats

Frequently Asked Questions

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