What does watertight mean?
A watertight (manifold) mesh requires every edge to be shared by exactly two triangles: no holes or non-manifold edges. 3D printing and Boolean operations usually require watertight meshes.
Load a model and instantly see vertex count, physical size, volume, and watertight status, all right in your browser.
or click to browse, paste supported
After loading a supported 3D file, you can inspect file size, vertex and face counts, mm-accurate dimensions, volume, surface area, watertight status, mesh quality, materials, textures, and animations.
Drop STL, GLB, OBJ, FBX and other formats
Expand each section to view metrics
Copy the report, or click animation clips to play a preview
About this tool
A watertight (manifold) mesh requires every edge to be shared by exactly two triangles: no holes or non-manifold edges. 3D printing and Boolean operations usually require watertight meshes.
When a file has no unit metadata, the tool assumes 1 unit = 1 mm. Large CAD models exported in meters will look enormous, so scale them before printing.
The analysis panel shows the number of animation clips and plays all of them by default. You can also use the play or pause buttons to preview a single clip.
Click the copy button at the top-right of the analysis panel or next to the report title. The full report is copied to the clipboard so you can share or save it.
Start with the watertight status: printing usually requires a mesh with no holes or non-manifold edges. Then verify dimensions and units (the tool treats 1 unit as 1 mm when metadata is missing), and use the volume to estimate material usage.
They affect file size, load time, and how demanding the mesh is for slicing or real-time rendering. The analyzer reports vertex count, face count, and an estimated memory footprint so you can spot overly dense meshes that may need decimation.
General questions
Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.
No. Files you select are processed only in your browser on this device, so they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.
No installation required. Any3D is entirely browser-based; just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.
There is no cap on file size or polygon count. How large a model you can open depends on your device's memory and graphics card, and very heavy models may make the page lag or crash. Some tools do limit how many files go in at once, such as 20 models per batch or single images up to 50 MB in texture compression. See Limits for the full list.
Extension of the uploaded file (e.g. GLB, STL, OBJ).
Total size of the uploaded model file on disk.
Estimated GPU usage for geometry buffers plus textures (including mipmaps).
Number of vertices in the mesh geometry.
Number of triangular faces in the mesh.
Bounding box dimensions in millimeters along X, Y and Z.
Solid volume of the closed mesh, from tetrahedral decomposition.
Sum of all triangle areas (square centimeters).
Whether every edge is shared by exactly two triangles. Open meshes may have holes or non-manifold edges.
Edges that belong to only one triangle, indicating holes.
Edges shared by more than two triangles, indicating non-manifold topology.
Number of independently connected mesh parts.
Vertices not referenced by any face.
Whether vertex normals are fully present (affects lighting).
Mean length of all triangle edges in millimeters.
Mean triangle shape quality; equilateral = 100%, skinny triangles score lower.
Number of materials assigned to the model.
Number of texture images embedded or referenced.
Pixel size and format of each texture slot.
Estimated VRAM used by textures including mipmaps.
Number of animation clips stored in the file.
Number of skeleton bones used for rigging and skinning.