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VOX to GLB Converter

Transform voxel art into real 3D models. Convert MagicaVoxel VOX files to GLB mesh format for web publishing, game engines, and 3D printing.

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About This Tool

MagicaVoxel is a popular free tool for creating voxel art, but its native VOX format is not widely supported outside the voxel art community. Converting to GLB generates standard triangle mesh geometry from voxel data, making your creations usable in web applications, game engines like Unity and Unreal, and 3D printing workflows.

Tips

  • 1Automatically extract model information
  • 2Support mesh optimization and texture embedding
  • 3Real-time 3D preview

How to Use

1

Upload Your VOX

Drag and drop your VOX file or click to browse

2

Review Model Info & Settings

Check model information and adjust conversion settings

3

Download GLB

Click convert and download your GLB file instantly

Frequently Asked Questions

Q

How are voxels converted to mesh?

A

Each filled voxel is converted to a cube, and adjacent voxel faces are merged to create an optimized mesh. The resulting mesh preserves the blocky aesthetic of voxel art while reducing redundant geometry through face culling.

Q

Are voxel colors preserved?

A

Yes. Each voxel's color from the MagicaVoxel palette is preserved as vertex colors in the GLB mesh. The full 256-color palette is supported, enabling colorful voxel models to retain their appearance in any GLB viewer.

Q

Can I use the converted model for 3D printing?

A

Yes. The mesh output from voxel conversion is watertight (closed) by default, which is ideal for 3D printing. The blocky geometry translates well to FDM and resin printing. Scale the model to your desired size in slicer software.

Q

What about large voxel scenes?

A

The converter handles standard MagicaVoxel scene sizes (up to 126³ voxels). Very large or complex scenes with many individual objects may take longer to process. Consider simplifying or splitting extremely large scenes before conversion.

Q

Will the model work in Unity or Unreal Engine?

A

Yes. The GLB output is fully compatible with Unity and Unreal Engine via their GLTF importers. Vertex colors are preserved, so you can use them for material effects or keep the original voxel look in your game.

Q

Does the converter support multiple objects in a VOX file?

A

Yes. MagicaVoxel supports multiple objects (groups) in a single VOX file. Each object is converted as a separate mesh within the GLB, maintaining the individual object hierarchy.

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