VOX to GLB Converter

Transform voxel art into real 3D models. Convert MagicaVoxel VOX files to GLB mesh format for web publishing, game engines, and 3D printing.

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About This Tool

MagicaVoxel is a popular free tool for creating voxel art, but its native VOX format is not widely supported outside the voxel art community. Converting to GLB generates standard triangle mesh geometry from voxel data, making your creations usable in web applications, game engines like Unity and Unreal, and 3D printing workflows.

Tips

  • 1Automatically extract model information
  • 2Support mesh optimization and texture embedding
  • 3Real-time 3D preview

About Configuration Options

General Settings

Coordinate System

DefaultY-up

Determines the 'up' axis of the exported model. Different 3D software uses different conventions. Selecting the wrong system may cause the model to lie on its side.

Y-upRecommended

Convention used by OpenGL, Three.js, and most Web 3D engines. Choose this for models from web or game engines.

Z-up

Convention used by Blender (default), 3ds Max, and some CAD software. Try this if the model appears sideways.

Rotation X

Default

Range-180° – 180°

Rotate the model around the X axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Y

Default

Range-180° – 180°

Rotate the model around the Y axis (degrees). Useful for correcting axis misalignment or print orientation.

Rotation Z

Default

Range-180° – 180°

Rotate the model around the Z axis (degrees). Useful for correcting axis misalignment or print orientation.

Format Information

Input format

Extension:
vox
Full Name:
MagicaVoxel VOX
Type:
3D Model
Format:
VOX
Description:
VOX is the native file format of MagicaVoxel, designed to store colored voxels within a simple, grid-based 3D structure. It efficiently represents each voxel’s position and color, making it ideal for voxel art and low-poly modeling.

Notes:

  • The VOX format is widely supported in 3D software and engines

Supported Features:

  • Real-time WebGL rendering
  • Orbit controls with rotate/pan/zoom
  • Wireframe and shaded display modes
  • Animation playback (if supported by format)

Output format

Extension:
glb
Full Name:
GL Transmission Format Binary (glTF 2.0)
Type:
3D Model
Format:
GLB
Description:
GLB is the Khronos open standard for Web 3D, packaging glTF 3D assets and animations into a single binary. Used in Three.js, Babylon.js, and AR/VR apps.

Notes:

  • Some 3D printing slicers cannot directly import GLB files
  • Not suitable for CAD parametric editing

Supported Features:

  • Single self-contained binary file
  • PBR material support (base color, metallic, roughness, normal maps)
  • Skeletal animation, skinning, and morph targets
  • Draco mesh compression and KTX2 texture compression
  • Multi-mesh nodes and scene hierarchy

How to Use

1

Upload Your VOX

Drag and drop your VOX file or click to browse

2

Review Model Info & Settings

Check model information and adjust conversion settings

3

Download GLB

Click convert and download your GLB file instantly

Frequently Asked Questions

About this tool

Q

How are voxels converted to mesh?

A

Each filled voxel is converted to a cube, and adjacent voxel faces are merged to create an optimized mesh. The resulting mesh preserves the blocky aesthetic of voxel art while reducing redundant geometry through face culling.

Q

Are voxel colors preserved?

A

Yes. Each voxel's color from the MagicaVoxel palette is preserved as vertex colors in the GLB mesh. The full 256-color palette is supported, enabling colorful voxel models to retain their appearance in any GLB viewer.

Q

Can I use the converted model for 3D printing?

A

Yes. The mesh output from voxel conversion is watertight (closed) by default, which is ideal for 3D printing. The blocky geometry translates well to FDM and resin printing. Scale the model to your desired size in slicer software.

Q

What about large voxel scenes?

A

The converter handles standard MagicaVoxel scene sizes (up to 126³ voxels). Very large or complex scenes with many individual objects may take longer to process. Consider simplifying or splitting extremely large scenes before conversion.

Q

Will the model work in Unity or Unreal Engine?

A

Yes. The GLB output is fully compatible with Unity and Unreal Engine via their GLTF importers. Vertex colors are preserved, so you can use them for material effects or keep the original voxel look in your game.

Q

Does the converter support multiple objects in a VOX file?

A

Yes. MagicaVoxel supports multiple objects (groups) in a single VOX file. Each object is converted as a separate mesh within the GLB, maintaining the individual object hierarchy.

General questions

Q

Is Any3D completely free?

A

Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.

Q

Are my files uploaded to your servers?

A

No. Files you select are processed only in your browser on this device—they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.

Q

Do I need to install software?

A

No installation required. Any3D is entirely browser-based—just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.

Q

Is there a file size limit?

A

The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.

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