Output Dimensions
Set the output width and height. Square presets (e.g. 1024×1024) suit texture workflows; use custom with optional aspect-ratio lock to keep source proportions. Format-conversion pages default to the source size.
PNG → WebP: smaller texture and web assets with transparency preserved for modern viewers.
Please wait
Convert PNG to WebP for smaller downloads in websites and browser-based 3D viewers. WebP supports efficient compression and transparency, ideal for UI overlays and material maps on the web. Adjust quality to balance size and fidelity. All processing is done locally in your browser.
Set the output width and height. Square presets (e.g. 1024×1024) suit texture workflows; use custom with optional aspect-ratio lock to keep source proportions. Format-conversion pages default to the source size.
Defaulton
When enabled in custom size mode, changing width or height automatically scales the other side to match the source image proportions. Disable to set width and height independently.
Default90%
Range10% – 100% · step 5%
Lossy compression quality for JPEG and WebP. Higher values yield better quality but larger files.
Drop a PNG, JPEG, WebP, BMP, or KTX2 texture/image file. KTX2 inputs are automatically decoded to PNG for conversion.
Choose output format when available (PNG, JPEG, WebP, KTX2), set target dimensions for texture size, and adjust quality. For KTX2, pick ETC1S or UASTC.
Click Convert to process the image or texture. The file downloads automatically in your chosen format — ready for web, design, or 3D pipelines.
WebP is a modern format with strong compression versus PNG. Converting PNG to WebP can cut size by 25–80% while keeping quality and transparency — useful for web pages and online 3D texture delivery.
Yes. WebP supports alpha transparency just like PNG. Transparent areas are preserved in the output.
Lossless WebP preserves the exact image data like PNG. Lossy WebP achieves smaller files by discarding some visual information, controlled by the quality slider.
Yes. WebP is supported by all modern browsers including Chrome, Firefox, Safari, and Edge. It's the recommended format for web images.
Yes, especially for web and runtime delivery where download size matters. Some DCC tools and engines still prefer PNG or KTX2 for authoring and GPU textures — convert as your target pipeline requires.
Yes, Any3D's core features are free to use forever. We provide format conversion, model optimization, and online preview at no cost, with no registration required.
No. Files you select are processed only in your browser on this device—they never leave your device and are never sent to our servers. We don't store any user files; after processing, related data in browser memory is released.
No installation required. Any3D is entirely browser-based—just open the webpage to use all features. It works on Windows, Mac, Linux, and other major operating systems.
The processing capacity depends on your device performance and the model's vertex count and texture complexity, rather than file size alone. We impose no file size limit, but when a model exceeds what your device can handle, the page may lag or even crash.